Basically it is a game that I am working on.
Avalon (/ˈævəˌlɒn/; Welsh: Ynys Afallon; probably from afal, meaning “apple”) is a legendary island featured in the Arthurian legend. It first appears in Geoffrey of Monmouth’s 1136 pseudohistorical account Historia Regum Britanniae (“The History of the Kings of Britain”) as the place where King Arthur’s sword Excalibur was forged and later where Arthur was taken to recover from his wounds after the Battle of Camlann.
The Avalon here and the Avalon from the Arthurian legends have no connection whatsoever, but they might display some similar characteristics. The main reason for picking Avalon as the name of the island is because, according to the Celtic myth, it is an island of paradise in the western seas. The island in the story is a war-torn paradise.
I personally believe that one of the conditions we need to fulfill in order to make a good RPG is knowing the story and the plot as if it is the back of my hands. Then we will need to figure out how the player fits into the story–how, and to what extent, they can influence the way the story unravels. Usually players in RPG act as a hero that either save the world from destruction, or some extremely twisted/evil villain. I wanted the players to feel as though they are a hero (to some extent), but not significant to the point where they can turn the tide of every massive war between nations because let’s face it, what are the odds that a small group of adventurers can achieve such feat. There are certain events that players can change, but that is it.
That is the land in its current state. I have left out all the other details such as boundaries and territory markings, etc. But if we simply plunge the player into the world without a proper introduction, then I, as the creator cannot live with that. So I am going to press the rewind button and rewind it to a few hundred years ago.
What is different about this time period (from the previous map) is the continent are split between multiple lords that constantly wage wars (openly and/or secretly) with each other in order to expand their territories. Their ultimate goal is to unify the continent and become the first emperor. As the fighting continues, the ones that suffers are the commoners. The ruling class are so occupied with fighting their wars that they cared little more than how much taxes they can collect to fund their war effort. Bandits and outlaws often terrorize villages in the remote regions. This is exactly where the player will start. You woke up in the middle of a forest with no memories of what happened, and you will begin your journey from there. You can interfere with history as much/little as you want or you can gather companions, do quests, level up, take on challenges and freely explore the land. I do not want the journey to be a cakewalk so the difficulty will scale up according to your level.
Currently my main focus is to complete the main story. Once that is done, I will try to fit triggers for unlocking hidden companions, items, or maybe even regions, etc. The goal is to make it so that even the players themselves have no idea how their story will unfold. This might sound easy, but trust me, it is not. Hahaha…
If you have experience with writing fantasy stories, or take part in RP (Role Playing) forums or just someone with a creative mind that is interested in filling the gaps in the story with me, you’re welcomed to contact me (firstname.lastname@example.org)and we will see how it goes from there.